Friday, 3 April 2015

Week 9: Design for Experience

User Experience (UX) to my understanding is the overall quality that an individual experiences when they are using a product.

Our tutor Ragu made a point that "It is not possible to design experience, we can only design occasion for experiences; experience themselves are personal."

So to my understanding this means that for example one can design a product such as Apple has designed the iPod, however the user experience would be the way that they use the product, such as having there own preference of music. 

Rage used Apple as another example, stated that "Apple is one of the first organisations that understood the importance of UX for staying competitive."

All these factors are vital for my Project 2, when designing a User Interface prototype.

Basically design for experience is all about ensure that the user receives positive emotions when they are using your product.
This involves the following factors: (Ragu)

  • Functionality Design
  • Usability
  • Aesthetics
  • Hedonic Quality 
We also discussed Emotion Attributes when designing a prototype. There are 3 Levels of processing in this factor, these include:
  • Visceral
  • Behavioural
  • Reflective
I still don't fully understand these factors, however as the semester goes on, I will hopefully grasp a better understanding.